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7 days to die ravenhearst monsters
7 days to die ravenhearst monsters








7 days to die ravenhearst monsters 7 days to die ravenhearst monsters

It's time to dip my toes into the HARDEST 7 DAYS TO DIE MOD that I have heard of. Thank you all for your support and feedback. It's time to dip my toes into the HARDEST 7 DAYS TO DIE MOD that I have heard of. Cars do not respawn any more (Removed for Realism in Casual Mode) -Plants take 5 in game hours now. It will be available in 7/14/21 Day editions. I'll be around but may not answer right away as I have family coming in. The purpose of the Casual Edition is to give struggling players some breathing space and be able to enjoy what Ravenhearst has to offer. I may up their probability a bit in a future update once we see how things shake out.įor those that know and or celebrate have a good holiday this week. Wrenches ARE hard to find and I'm certain it is because of the increased loot in the sinks. Especially on MP servers where twine can be used for trades. With tape glue etc all being craftable i wanted one thing that couldn't be. The intended purpose was to have SOMETHING you had to go scavenge for. It features new zombies, new stations, a class system, new weapons, a brand new random gen mixer, progression changes, quest changes, a ho. Twine is up to the RNG gods, some on our server are swimming, some aren't. Ravenhearst is a complete overhaul SDX mod for 7 Days to Die.

7 days to die ravenhearst monsters

The safes idea went south due to hit box issues but that is on the agenda for a future update It would give the world a nice unique feel. I was indeed thinking of doing this with not only plants but the medical cabinet, safes and fridges. Btw, I also tried subbing in the classic couch, lounge chair and one-piece-fridges for their vanilla counterparts with that same method, but unfortunately that doesn't work out 100% of the time cause they seem to lose their original rotation, what a shame. You may have to restart or refresh the world though, I think else in the regions that are already loaded the plants will change into the ugly placeholder blocks. A small idea to make your mod even more awesome : I replaced the original potted plant id with a lootplaceholder that includes all of the other small potted plants (I saw this done before in True Survival with pans being subbed for cooking pots, and phonebooths for vendingmachines). Jax, thank you for releasing this, all those extra blocks are super fun.










7 days to die ravenhearst monsters